Bug Type Card Listing
insectarium:
requires the launcher to be "bug" type, 100 % success The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on "bug" launched attacks, ) (bug, type, passive effect)
fury cutter:
3 physical power, 100 % success (bug, contact, physical, offensive)
string shot:
100 % success the target has a 100 % chance of becoming -1 in success for up to 4 turns (bug, stat, offensive)
honey treatement:
100 % success adds 5 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 4 turns (bug, status)
ear plug:
works as a parry against a "sound" card, 85 % success The launcher gets 1 "ear plug" cards in their hand, The launcher can't draw during 2 turns (bug, parry)
vermin symbol
100 % success The launcher gets 2 vermin symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (bug, minor symbol, passive effect)
armour of chitin:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in physical defense, +1 in special defense, for up to 8 turns (bug, stat)
leech life:
Level 1 4 physical power, the launcher regains 50 % of the damages caused to the target, 100 % success the target has a 5 % chance of becoming +1 in poison, for up to 1 turns (bug, mouth, contact, blood, physical, offensive, absorption)
bug's panic:
works following the launcher's "fear" status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success (bug, panic, contact, critical risk, physical, offensive, multi-hit)
poison sting:
Level 1 5 physical power, has a level 1 critical hit, 100 % success the target has a 30 % chance of becoming +1 in poison, for up to 1 turns (bug, contact, physical, offensive)
olfactory track:
Level 1 100 % success the launcher has a 100 % chance of becoming -2 in dodge, for up to 4 turns, the target has a 100 % chance of becoming -2 in dodge, for up to 4 turns (bug, stat, offensive)
silk shield:
Level 1 works as a parry against a "flying" card, 8 physical power, 100 % success the target has a 50 % chance of becoming -1 in success for up to 2 turns has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "rock" received attacks) (bug, weapon, shield, parry, physical, offensive, passive effect)
honey barrier:
Level 1, works as a parry against a "mouth" card, 100 % success adds 10 health points to the target the target has a 100 % chance of becoming -4 in success, -4 in dodge for up to 2 turns the target puts 4 cards "offensive" below their deck. (bug, parry, barrier, offensive, stat, manipulation)
stridulation:
Level 1 2 magical power, 100 % success the launcher has a 100 % chance to take 1 card "bug" in the target's deck (bug, sound, magical, offensive, manipulation)
buzz:
Level 2, 4 magical power, 90 % success the launcher has a 20 % chance of becoming +1 in special attack, for up to 2 turns (bug, sound, magical, offensive)
bloody meal:
Level 3 follows the number of "bleeding" cards in the target's hand 3 physical power, the launcher regains 100 % of the damages caused to the target, 100 % success (bug, mouth, contact, blood, physical, offensive, absorption)
cocoon:
Level 3, 100 % success the launcher has a 100 % chance of becoming +8 in physical defense, +8 in special defense, for up to 4 turns the launcher has a 100 % chance of becoming +8 in sleep, for up to 4 turns (bug, stat, status)
royale gelly:
Level 5 100 % success adds 15 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns (bug, status)
calling to colony:
Level 5, 70 % success the launcher has a 100 % chance to take 2 card "bug" from their deck (bug, manipulation)
sticky web:
Level 6, 100 % success the target has a 100 % chance of becoming -2 in success for up to 4 turns (bug, stat, offensive)
pin missile:
Level 6 3 physical power, can hit up to 6 times, 100 % success the target has a 10 % chance of becoming +1 in poison, for up to 2 turns (bug, contact, physical, offensive, multi-hit)
survival pheromone:
Level 6 70 % success the launcher has a 100 % chance to take 2 card "bug" from their discard pile (bug, manipulation)
mosquito:
Level 6 100 % success The launcher takes the "mosquito" posture +4 power on "absorption" launched attacks, +3 power on "blood" launched attacks, +1 power on "contact" launched attacks, -3 power on "magical" launched attacks, +3 power on "hand" received attacks, +2 power on "physical" received attacks, +2 power on "normal" received attacks, +2 power on "rock" received attacks, +2 power on "wind" received attacks), (bug, posture)
concert of bumblebea:
Level 7, 4 magical power, can hit up to 6 times, 75 % success the launcher has a 20 % chance of becoming +1 in special attack, for up to 4 turns the target has a 10 % chance of becoming +1 in fear, for up to 1 turns (bug, sound, magical, offensive, multi-hit)
butterfly powder:
Level 8, 90 % success the launcher has a 100 % chance of becoming +1 in special defense, +2 in dodge, for up to 8 turns (bug, powder, stat)
combined tackle:
Level 9 1 physical power, the launcher suffers 10 % of the damages caused to the target, 90 % success The launcher gets 1 "combined tackle" cards in their hand has a passive effect in the discard (+1 power on "combined tackle" launched attacks, ) (bug, tackle, contact, physical, offensive, passive effect)
injection of pollen:
Level 10 75 % success 100 % chance of changing the target's type into "grass" (bug, contact, offensive, type)
organization of the colony:
Level 12 100 % success the launcher puts 8 cards "bug" above their deck. (bug, manipulation)
foraging:
Level 14 75 % success the launcher has a 100 % chance to take 1 card in the target's deck, 1 card in the target's discard pile, 1 card in the target's exile (bug, mouth, manipulation, offensive)
stones' removal:
Level 16 100 % success the target puts 8 cards "rock" below their deck. (bug, manipulation, offensive)
giant sting:
Level 22 16 physical power, has a level 1 critical hit, 100 % success the target has a 40 % chance of becoming +2 in poison, for up to 1 turns (bug, contact, ancient, physical, offensive)
combined rampage:
Level 32 follows the number of "combined tackle" cards in the launcher's discard pile 6 physical power, the launcher suffers 30 % of the damages caused to the target, 100 % success (bug, tackle, contact, physical, offensive)