Ghost Type Card Listing


ghost mind:

requires the launcher to be ghost type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on ghost launched attacks, )
(ghost, type, passive effect)


nostalgic hand:

works following the number of   cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card from their discard pile, put 1 card into their exile
(ghost, hand, manipulation)


frightening laugh:

75 % success
the target has a 100 % chance of becoming +1 in fear, for up to 1 turns
(ghost, mouth, sound, status, offensive)


link to the past:

works following the number of mirror cards in the launcher's hand, 100 % success
in 2 turns the launcher has a 50 % chance of becoming +1 in curse, for up to 1 turns
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)


wicked contact:

works as a reaction against a contact card, requires the launcher to be ghost type, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 2 turns
(ghost, contact, reaction, status, offensive)


defeatism:

works as a reaction against a contact card, 100 % success
The target gets 1 defeatism cards in their hand
The target takes the defeatism posture
(-1 power on offensive launched attacks, +1 power on offensive received attacks, +2 power on psychic received attacks)
(ghost, reaction, posture
offensive)


false reality:

works as a parry against a mirror card, 85 % success
The launcher gets 1 false reality cards in their hand, The launcher can't draw during 2 turns
(ghost, parry)


undulatory organization:

100 % success
the launcher puts 4 cards undulation above their deck.
(ghost, undulation, manipulation)


surfing on undulation:

works as a parry against a undulation card
12 physical power, 90 % success
(ghost, parry, critical risk, physical, offensive)


return bow:

100 % success
the launcher has a 100 % chance to take 1 card arrow from their discard pile
has a passive effect in the hand (+1 power on arrow launched attacks, +1 power on contact received attacks)
(ghost, weapon, passive effect, manipulation)


ghost symbol

100 % success
The launcher gets 2 ghost symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(ghost, minor symbol, passive effect)


immunity against normal:

works as a parry against a "normal" card
requires the launcher to be "ghost" type, 85 % success
 The launcher gets 1 "immunity against normal" cards in their hand, The launcher can't draw during 1 turns,
(ghost, parry)


immunity against fighting:

works as a parry against a "fighting" card
requires the launcher to be "ghost" type, 85 % success
 The launcher gets 1 "immunity against fighting" cards in their hand, The launcher can't draw during 1 turns,
(ghost, parry)


reflex ghost mind:

Level 1
works as a parry against a normal card, 100 % success
100 % chance of changing the launcher's type into ghost
(ghost, parry, type)


disappearance:

Level 1
100 % success
the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns
(ghost, stat)


lick:

Level 1
3 physical power, 100 % success
the target has a 30 % chance of becoming +1 in paralysis, for up to 1 turns
(ghost, mouth, contact, physical, offensive)


spectral wind:

Level 1
6 magical power, 75 % success
(ghost, wind, magical, offensive)


lugubrious tingling:

Level 1
follows the number of sound cards in the launcher's discard pile, 2 magical power, 90 % success
(ghost, sound, magical, offensive)


undulating song:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card undulation in the target's deck
(ghost, mouth, sound, undulation, magical, offensive, manipulation)


shadow claw:

Level 2
4 physical power, 100 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(ghost, contact, hand, physical, offensive)


spectral dimension:

Level 2
70 % success
100 % chance of changing the launcher's type into ghost
100 % chance of changing the target's type into ghost
(ghost, offensive, type)


power taking:

Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special attack, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special attack, for up to 8 turns
(ghost, absorption, stat, offensive, status)


taking concentration:

Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special defense, for up to 8 turns
(ghost, absorption, stat, offensive, status)


blasting touch:

Level 3
75 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, contact, hand, status, offensive)


blasted sword:

Level 3
5 physical power, has a level 1 critical hit, 100 % success
the target has a 5 % chance of becoming +1 in curse, for up to 1 turns
(ghost, weapon, sword, physical, offensive)


undulating:

Level 3
100 % success
The launcher takes the undulating posture
(+3 power on undulation launched attacks, +3 power on ray received attacks, -1 power on sound received attacks)
(ghost, posture)


void arrow:

Level 3
4 magical power, has a level 6 critical hit, 100 % success
(ghost, arrow, magical, offensive)


immaterialism:

Level 5
100 % success
Changes the environment to immaterialism
(-4 power on physical launched attacks)
(ghost, environment)


spectral squall:

Level 6
9 magical power, 75 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(ghost, wind, magical, offensive)


card coming back:

Level 6
100 % success
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)


annihilation:

Level 8
100 % success
the target has a 100 % chance to put 1 card into their exile
(ghost, manipulation, offensive)


new coming master:

Level 10
100 % success
the launcher has a 100 % chance to take 3 card in the target's exile
(ghost, manipulation, offensive)


common past:

Level 11
100 % success
the launcher has a 100 % chance to take 2 card from their discard pile
the target has a 100 % chance to take 2 card from their discard pile
(ghost, manipulation, offensive)


blasted shock:

Level 12
works following the target's curse status
5 magical power, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, magical, offensive, status)


blasting power:

Level 15
100 % success
the launcher has a 100 % chance of becoming +3 in physical attack, +3 in special attack, for up to 8 turns
in 4 turns the launcher has a 100 % chance of becoming +4 in curse, for up to 4 turns
(ghost, stat, status)


punishment:

Level 18
follows the number of   cards in the target's hand, 2 magical power, 100 % success
(ghost, magical, offensive)


demonic drawing:

Level 20
works following the launcher's curse status, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
the launcher has a 100 % chance to take 1 card from their deck
the target has a 100 % chance to take 1 card from their deck
(ghost, manipulation, offensive, status)


undulation of the void:

Level 24
12 magical power, 100 % success
the target has a 100 % chance to put 3 card into their exile
(ghost, undulation, magical, offensive, manipulation)


supreme punishment:

Level 30, follows the number of " " cards in the target's exile, 4 magical power
100 % success
(ghost, magical, offensive)


wicked explosion:

Level 35
works following the launcher's "curse" status, 5 magical power
100 % success
 the launcher has a 100 % chance of becoming -1 in curse, for about 4 turns,
(ghost, explosion, magical, offensive, status)


undulating explosion:

Level 40
18 magical power, 100 % success
the target has a 100 % chance to put 6 card into their exile
(ghost, explosion, undulation, magical, offensive, manipulation)