Rock Type Card Listing
rip-rap:
requires the launcher to be rock type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on rock launched attacks, ) (rock, type, passive effect)
precious splinter:
3 physical power, 100 % success (rock, physical, offensive)
stability:
100 % success The launcher's type cannot be changed during 4 turns (rock, prohibition)
preventive trussing:
works following the number of parry cards in the launcher's hand, 100 % success the launcher has a 100 % chance to take 1 card parry from their deck (rock, manipulation)
petrified jaw:
100 % success the launcher has a 50 % chance of becoming +1 in physical attack, for up to 8 turns, has a passive effect in the hand (+3 power on mouth launched attacks (rock, ancient, mouth, passive effect)
rock symbol
100 % success The launcher gets 2 rock symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (rock, minor symbol, passive effect)
mineral insensitivity:
Level 1 works as a parry against a status card, 85 % success The launcher gets 1 mineral insensitivity cards in their hand The launcher can't draw during 2 turns (rock, parry)
rock barrier:
Level 1 works as a parry against a tackle card 18 physical power, 100 % success the target puts 2 cards tackle below their deck. (rock, parry, barrier, physical, offensive, manipulation)
drop of dust:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in dodge, for up to 8 turns (rock, stat)
rock throw:
Level 1 5 physical power, 90 % success (rock, physical, offensive)
absorption mirror:
Level 1 works as a parry against a absorption card, 8 magical power, 100 % success the launcher regains 100 % of the damages caused to the target (rock, mirror, parry, magical, offensive, absorption)
fossil dig:
Level 1 100 % success the launcher has a 100 % chance to take 1 card ancient from their deck (rock, manipulation)
big rock throw:
Level 3 10 physical power, 85 % success (rock, physical, offensive)
diamond arrow:
Level 3 4 physical power, has a level 6 critical hit, 100 % success (rock, arrow, physical, offensive)
petrificus:
Level 4 100 % success the target has a 100 % chance of becoming +1 in paralysis, for up to 2 turns (rock, status, offensive)
heart stone:
Level 4 100 % success the launcher has a 100 % chance of becoming -2 in confusion, for up to 8 turns (rock, status)
rock wall:
Level 5 100 % success the launcher has a 100 % chance of becoming +4 in physical defense, -2 in success, for up to 8 turns (rock, stat)
ancient ruin:
Level 5 100 % success Changes the environment to ancient ruin (+3 power on ancient power launched attacks, +3 power on ancient launched attacks, +1 power on ghost launched attacks) (rock, environment)
antimagic zone:
Level 5 100 % success Changes the environment to antimagic zone (-4 power on magical launched attacks) (rock, environment)
stone sentinel:
Level 5, can only target an ally works following the launcher's "physical defense" statistic, never fails, the target has a 100 % chance of becoming +1 in physical defense, for about 8 turns, (rock, unmissable, stat, support)
power gem:
Level 6 10 magical power, 80 % success 20 % chance of changing the target's type into rock (rock, ray, magical, offensive)
diamond axe:
Level 6 6 physical power, has a level 2 critical hit, 100 % success the target has a 10 % chance of becoming +1 in fear, for up to 1 turns (rock, weapon, axe, physical, offensive)
dinosaur:
Level 6 100 % success The launcher takes the "dinosaur" posture +3 power on "ancient" launched attacks, +3 power on "fang" launched attacks, +3 power on "hand" launched attacks, +2 power on "contact" launched attacks, -6 power on "magical" launched attacks, +4 power on "magical" received attacks, +3 power on "steel" received attacks, +3 power on "electric" received attacks, +3 power on "fairy" received attacks), (rock, posture)
rock slide:
Level 8 15 physical power, 90 % success the target has a 20 % chance of becoming +1 in fear, for up to 1 turns (rock, physical, offensive)
colossal crushing:
Level 10 works following the number of foot cards in the launcher's hand 8 physical power, 100 % success (rock, foot, ancient, physical, offensive)
ancient power:
Level 12 12 magical power, 100 % success the launcher has a 10 % chance of becoming +1 in physical attack, +1 in physical defense, +1 in special attack, +1 in special defense, for up to 8 turns (rock, ancient, magical, offensive)
golem:
Level 14 100 % success The launcher takes the golem posture (+4 power on physical launched attacks, +4 power on rock launched attacks, +3 power on ground launched attacks, -8 power on magical launched attacks, +4 power on magical received attacks, +4 power on grass received attacks, +4 power on water received attacks, +4 power on fighting received attacks) (rock, posture)
marble zone:
Level 15 100 % success The launcher's type cannot be changed during 8 turns The target's type cannot be changed during 8 turns (rock, offensive, prohibition)
smash symbol
Level 15 1 physical power,100 % success (rock, major symbol, physical, offensive)
massif thrower:
Level 18 30 physical power, 60 % success the target has a 80 % chance of becoming +1 in fear, for up to 1 turns (rock, physical, offensive)
fortress:
Level 22 100 % success the launcher has a 100 % chance of becoming +8 in physical defense, -4 in success, for up to 8 turns (rock, stat)