Rock Type Card Listing


rip-rap:

requires the launcher to be rock type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on rock launched attacks, )
(rock, type, passive effect)


precious splinter:

3 physical power, 100 % success
(rock, physical, offensive)


stability:

100 % success
The launcher's type cannot be changed during 4 turns
(rock, prohibition)


preventive trussing:

works following the number of parry cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card parry from their deck
(rock, manipulation)


petrified jaw:

100 % success
the launcher has a 50 % chance of becoming +1 in physical attack, for up to 8 turns, has a passive effect in the hand (+3 power on mouth launched attacks
(rock, ancient, mouth, passive effect)


rock symbol

100 % success
The launcher gets 2 rock symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(rock, minor symbol, passive effect)


mineral insensitivity:

Level 1
works as a parry against a status card, 85 % success
The launcher gets 1 mineral insensitivity cards in their hand
The launcher can't draw during 2 turns
(rock, parry)


rock barrier:

Level 1
works as a parry against a tackle card
18 physical power, 100 % success
the target puts 2 cards tackle below their deck.
(rock, parry, barrier, physical, offensive, manipulation)


drop of dust:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in dodge, for up to 8 turns
(rock, stat)


rock throw:

Level 1
5 physical power, 90 % success
(rock, physical, offensive)


absorption mirror:

Level 1
works as a parry against a absorption card, 8 magical power, 100 % success
the launcher regains 100 % of the damages caused to the target
(rock, mirror, parry, magical, offensive, absorption)


fossil dig:

Level 1
100 % success
the launcher has a 100 % chance to take 1 card ancient from their deck
(rock, manipulation)


big rock throw:

Level 3
10 physical power, 85 % success
(rock, physical, offensive)


diamond arrow:

Level 3
4 physical power, has a level 6 critical hit, 100 % success
(rock, arrow, physical, offensive)


petrificus:

Level 4
100 % success
the target has a 100 % chance of becoming +1 in paralysis, for up to 2 turns
(rock, status, offensive)


heart stone:

Level 4
100 % success
the launcher has a 100 % chance of becoming -2 in confusion, for up to 8 turns
(rock, status)


rock wall:

Level 5
100 % success
the launcher has a 100 % chance of becoming +4 in physical defense, -2 in success, for up to 8 turns
(rock, stat)


ancient ruin:

Level 5
100 % success
Changes the environment to ancient ruin
(+3 power on ancient power launched attacks, +3 power on ancient launched attacks, +1 power on ghost launched attacks)
(rock, environment)


antimagic zone:

Level 5
100 % success
Changes the environment to antimagic zone
(-4 power on magical launched attacks)
(rock, environment)


stone sentinel:

Level 5, can only target an ally
works following the launcher's "physical defense" statistic, never fails, the target has a 100 % chance of becoming +1 in physical defense, for about 8 turns,
(rock, unmissable, stat, support)


power gem:

Level 6
10 magical power, 80 % success
20 % chance of changing the target's type into rock
(rock, ray, magical, offensive)


diamond axe:

Level 6
6 physical power, has a level 2 critical hit, 100 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(rock, weapon, axe, physical, offensive)


dinosaur:

Level 6
100 % success
 The launcher takes the "dinosaur" posture
+3 power on "ancient" launched attacks, +3 power on "fang" launched attacks, +3 power on "hand" launched attacks, +2 power on "contact" launched attacks, -6 power on "magical" launched attacks, +4 power on "magical" received attacks, +3 power on "steel" received attacks, +3 power on "electric" received attacks, +3 power on "fairy" received attacks),
(rock, posture)


rock slide:

Level 8
15 physical power, 90 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(rock, physical, offensive)


colossal crushing:

Level 10
works following the number of foot cards in the launcher's hand
8 physical power, 100 % success
(rock, foot, ancient, physical, offensive)


ancient power:

Level 12
12 magical power, 100 % success
the launcher has a 10 % chance of becoming +1 in physical attack, +1 in physical defense, +1 in special attack, +1 in special defense, for up to 8 turns
(rock, ancient, magical, offensive)


golem:

Level 14
100 % success
The launcher takes the golem posture
(+4 power on physical launched attacks, +4 power on rock launched attacks, +3 power on ground launched attacks, -8 power on magical launched attacks, +4 power on magical received attacks, +4 power on grass received attacks, +4 power on water received attacks, +4 power on fighting received attacks)
(rock, posture)


marble zone:

Level 15
100 % success
The launcher's type cannot be changed during 8 turns
The target's type cannot be changed during 8 turns
(rock, offensive, prohibition)


smash symbol

Level 15
1 physical power,100 % success
 (rock, major symbol, physical, offensive)


massif thrower:

Level 18
30 physical power, 60 % success
the target has a 80 % chance of becoming +1 in fear, for up to 1 turns
(rock, physical, offensive)


fortress:

Level 22
100 % success
the launcher has a 100 % chance of becoming +8 in physical defense, -4 in success, for up to 8 turns
(rock, stat)